One game for every operation

One account works across all four games. Your students never have to sign up twice.

Live Now
3rd · 4th · 5th Grade

What Times
What?

The original. Practice the full 12×12 multiplication table in a fast-paced, competitive format. Daily challenges, global leaderboards, classroom tools — all free. Available in English and Spanish. No download or app store account required.

Play Free →
Coming Soon
1st · 2nd Grade

What Plus
What?

Addition fact fluency for your youngest learners. Fast, fun, and built on the same competitive format that makes multiplication practice addictive.

Coming Soon
2nd · 3rd Grade

What Minus
What?

Subtraction facts practiced the same competitive way. Builds number sense and fact fluency simultaneously in 2nd and 3rd grade.

Coming Soon
4th · 5th Grade

What Divided
By What?

Division fact fluency for upper elementary. The natural companion to multiplication — one account, four operations, one classroom.

Built for every student — especially those ed-tech typically forgets.

Classic Math Games was designed with three access commitments that are rare in educational technology:

  • No download, no app store. Runs in any web browser — Chrome, Safari, Edge, Firefox — on any device. A student on a shared family phone or a decade-old school Chromebook can play without installing anything.
  • Fully bilingual in English and Spanish. The interface, classroom tools, and speech recognition all support Spanish. A student can speak their answer in Spanish and the app scores it correctly. Language is not a barrier.
  • Free forever — not a freemium model. No premium tier, no trial clock, no district purchasing cycle. Teachers in under-resourced schools access the same full feature set as every other teacher. The Classical Education Foundation funds development through grants and professional development — never through student-facing fees or advertising.

Built by a teacher who saw the problem firsthand

Classic Math Games was created by a former math teacher who watched students struggle in high school — not because they weren't smart, but because they never built fact fluency early.

🏆

Competition builds fluency fast

The same competitive pressure that makes a spelling bee effective works for math facts. Kids practice more when it feels like a game.

🆓

Completely free — always

No subscription, no paywall, no ads shown to students. Every feature is free for teachers and students.

📱

Works on any device

Phones, tablets, Chromebooks, desktops — any modern browser. No app download, no IT request.

🔒

Safe for students

COPPA-compliant. Students can play instantly with no sign-up. Auto-generated usernames keep real names off leaderboards.

🌎

Global & classroom leaderboards

Students compete locally with classmates and globally with kids everywhere. Motivation that doesn't need external rewards.

📊

Teacher dashboard

Create classrooms, track every student's progress, see which facts need work, and run live class competitions — all free.

Math fact games for every grade, 1st through 5th

Each game is designed for the operation students learn that year.

1st
Grade

Addition Facts

Building blocks of all math fact fluency

What Plus What — Coming Soon
2nd
Grade

Subtraction Facts

Reinforces addition while building inverse fluency

What Minus What — Coming Soon
3rd
Grade

Multiplication Facts

The most critical fluency milestone in elementary math

What Times What — Play Now ↗
4th
Grade

Multiplication + Division

Deepen fluency while introducing division facts

What Times What — Play Now ↗
5th
Grade

Division Facts

Mastery across all four operations before middle school

What Divided By What — Coming Soon

Built for classrooms, not just homepages

Classic Math Games includes a full teacher dashboard — free, forever. Create classrooms, track progress, and run live competitions without leaving the browser.

See Teacher Features →
  • Create classrooms and enroll students instantly
  • Students join with a classroom code — sign in with Google, email, or Recovery Code
  • Track every student's progress per fact
  • See which multiplication facts need the most work
  • Run live class Gauntlet competitions
  • Google Workspace sign-in supported
  • COPPA compliant — safe for K–5 classrooms

Be first to know when new games launch

Addition, subtraction, and division games are in development. Drop your email and we'll let you know the moment they're live.

No spam. One email per game launch. Unsubscribe anytime.

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Common questions

Yes — completely free. No subscription, no paywall, no ads shown to children. Teachers get full classroom management tools at no cost. That's not a trial. It's just free.
Yes. What Times What (the multiplication game, live now) is fully bilingual. The interface, classroom tools, and speech recognition all support Spanish. Students can answer in Spanish and the app scores them in real time. All upcoming games in the suite will launch with the same bilingual support.
No. Classic Math Games runs in any web browser — nothing to download, no app store, no Google account needed to play. Students in schools with shared Chromebooks or aging devices participate on equal footing with everyone else.
Classic Math Games covers 1st through 5th grade. Addition is designed for 1st–2nd grade, subtraction for 2nd–3rd, multiplication for 3rd–5th, and division for 4th–5th. The multiplication game (What Times What) is live now.
No. Students can play immediately with no sign-up. For classroom tracking and leaderboards, students join with a class code and sign in with Google or email. Returning students can use a teacher-issued Recovery Code to sign back in on any device.
Yes. All Classic Math Games run in any modern web browser — Chromebooks, iPads, Android tablets, phones, and desktops. No app download. No IT request. Just open the browser and play.
Yes. Classic Math Games are COPPA-compliant. Students under 13 do not need to provide an email address. Usernames are auto-generated — no real names appear on public leaderboards. No advertising is shown to children.
They're in development now. The multiplication game (What Times What) proved the model works — the other three operations follow. Sign up above to be notified the moment each one launches.
Yes — that's by design. One account, one classroom, all four operations. Teachers don't re-enroll students when a new game launches. Students carry their progress and usernames across the entire suite.